Spike Growth
Spike Growth is a 2nd-level transmutation available to Cleric, Druid, Ranger.
Summon this spell being cast
Describe it your way — Spike Growth is already filled in.
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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Further reading
Jetpack7 Game Master SeriesThe Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023