Spike Growth
Spike Growth is a 2nd-level transmutation available to Cleric, Druid, Ranger.
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Mechanics
- level:
- 2
- range:
- 150 feet
- ritual:
- false
- school:
- Transmutation
- classes:
- Cleric, Druid, Ranger
- duration:
- Up to 10 minutes
- casting time:
- 1 action
- concentration:
- true
Related entries
matched by shared tags
spell4 shared
Accelerate
spell4 shared
Agonizing Mark
spell4 shared
Ancestor’s Strength
spell3 shared
Alter Arrow’s Fortune
spell3 shared
Ambush
spell3 shared
Animal Shapes
6 same-category · 0 cross-category
Sources
- 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, cleric, druid, ranger, concentration