Shiver

Shiver is a Cantrip evocation available to Cleric, Druid, Sorcerer, Wizard.

Shiver — fantasy spell effect illustration. Shiver is a Cantrip evocation available to Cleric, Druid, Sorcerer, Wizard.
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You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8; the total is the maximum hit points of a creature this spell can affect. The affected creature must succeed on a Constitution saving throw, or it cannot cast a spell or load a missile weapon until the end of your next turn. Once a creature has been affected by this spell, it is immune to further castings of this spell for 24 hours.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023
Last updated 6/19/2026·Tags: spell, evocation, cleric, druid, sorcerer, wizard