Shiver

Shiver is a Cantrip evocation available to Cleric, Druid, Sorcerer, Wizard.

You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8; the total is the maximum hit points of a creature this spell can affect. The affected creature must succeed on a Constitution saving throw, or it cannot cast a spell or load a missile weapon until the end of your next turn. Once a creature has been affected by this spell, it is immune to further castings of this spell for 24 hours.

Mechanics

level:
0
range:
30 ft.
ritual:
false
school:
Evocation
classes:
Cleric, Druid, Sorcerer, Wizard
duration:
1 round
casting time:
1 action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, evocation, cleric, druid, sorcerer, wizard