Seed Bomb

Seed Bomb is a 2nd-level conjuration available to Druid, Wizard.

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: Pinecone. Seed shrapnel explodes outward. A creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn. Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute. Tumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.

Mechanics

level:
2
range:
self
ritual:
false
school:
Conjuration
classes:
Druid, Wizard
duration:
1 minute
casting time:
1 action
concentration:
false

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Sources

Last updated 6/19/2026·Tags: spell, conjuration, druid, wizard