Rive
Rive is a 4th-level evocation available to Cleric, Druid, Warlock, Wizard.
Summon this spell being cast
Describe it your way — Rive is already filled in.
You pull on the filaments of transition and possibility to tear at your enemies. Choose a creature you can see within range and make a ranged spell attack. On a hit, the target takes 5d8 cold damage as strands of icy nothingness whip from your outstretched hand to envelop it. If the target isn't native to the plane you're on, it takes an extra 3d6 psychic damage and must succeed on a Constitution saving throw or be stunned until the end of its next turn.
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Further reading
Jetpack7 Game Master SeriesThe Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023