Quick Time
Quick Time is a 4th-level conjuration.
Summon this spell being cast
Describe it your way — Quick Time is already filled in.
You make one living creature or plant within range move rapidly in time compared to you. The target becomes one year older. For example, you could cast this spell on a seedling, which causes the plant to sprout from the soil, or you could cast this spell on a newly hatched duckling, causing it to become a full-grown duck. If the target is a creature with an Intelligence of 3 or higher, it must succeed on a Constitution saving throw to resist the aging. It can choose to fail the saving throw.
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Further reading
Jetpack7 Game Master SeriesThe Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023