Primal Infusion
Primal Infusion is a 5th-level transmutation.
You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits:
* You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
* You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated.
* Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
* You gain a +2 bonus to AC.
* You have proficiency on Constitution saving throws.
Mechanics
- level:
- 5
- range:
- Self
- ritual:
- false
- school:
- transmutation
- classes:
- duration:
- Up to 1 minute
- casting time:
- 1 action
- concentration:
- true
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, concentration