Plant Growth
Plant Growth is a 3rd-level transmutation available to Bard, Cleric, Druid, Paladin, Ranger, Warlock.
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Mechanics
- level:
- 3
- range:
- 150 feet
- ritual:
- false
- school:
- Transmutation
- classes:
- Bard, Cleric, Druid, Paladin, Ranger, Warlock
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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Sources
- 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, bard, cleric, druid, paladin, ranger, warlock