Plant Growth

Plant Growth is a 3rd-level transmutation available to Bard, Cleric, Druid, Paladin, Ranger, Warlock.

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Mechanics

level:
3
range:
150 feet
ritual:
false
school:
Transmutation
classes:
Bard, Cleric, Druid, Paladin, Ranger, Warlock
duration:
Instantaneous
casting time:
1 action
concentration:
false

Related entries

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Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, bard, cleric, druid, paladin, ranger, warlock