Imbue Spell
Imbue Spell is a 5th-level transmutation available to Wizard, Cleric.
Deep Magic: clockwork You imbue a spell of 1st thru 3rd level that has a casting time of instantaneous onto a gear worth 100 gp per level of spell you are imbuing. At the end of the ritual, the gear is placed into a piece of clockwork that includes a timer or trigger mechanism. When the timer or trigger goes off, the spell is cast. If the range of the spell was Touch, it effects only a target touching the device. If the spell had a range in feet, the spell is cast on the closest viable target within range, based on the nature of the spell. Spells with a range of Self or Sight can't be imbued. If the gear is placed with a timer, it activates when the time elapses regardless of whether a legitimate target is available.
Mechanics
- level:
- 5
- range:
- Touch
- ritual:
- true
- school:
- transmutation
- classes:
- Wizard, Cleric
- duration:
- Instantaneous
- casting time:
- 1 hour
- concentration:
- false
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Sources
- Deep Magic Extended·OGL-1.0a·© Deep Magic Extended. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, wizard, cleric, ritual