Ice Storm
Ice Storm is a 4th-level evocation available to Cleric, Druid, Paladin, Sorcerer, Wizard.
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Mechanics
- level:
- 4
- range:
- 300 feet
- ritual:
- false
- school:
- Evocation
- classes:
- Cleric, Druid, Paladin, Sorcerer, Wizard
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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Sources
- 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, evocation, cleric, druid, paladin, sorcerer, wizard