Harry
Harry is a 4th-level enchantment available to Bard, Cleric, Druid, Ranger, Sorceror, Wizard.
You instill an irresistible sense of insecurity and terror in the target. The target must make a Wisdom saving throw. On a failed save, the target has disadvantage on Dexterity (Stealth) checks to avoid your notice and is frightened of you while you are within its line of sight. While you are within 1 mile of the target, you have advantage on Wisdom (Survival) checks to track the target, and the target can't take a long rest, terrified you are just around the corner. The target can repeat the saving throw once every 10 minutes, ending the spell on a success.
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
Mechanics
- level:
- 4
- range:
- 120 Feet
- ritual:
- false
- school:
- enchantment
- classes:
- Bard, Cleric, Druid, Ranger, Sorceror, Wizard
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- true
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, enchantment, bard, cleric, druid, ranger, sorceror, wizard, concentration