Harm

Harm is a 6th-level necromancy available to Cleric.

Harm — fantasy spell effect illustration. Harm is a 6th-level necromancy available to Cleric.
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

Mechanics

level:
6
range:
60 feet
ritual:
false
school:
Necromancy
classes:
Cleric
duration:
Instantaneous
casting time:
1 action
concentration:
false

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Harm — fantasy spell effect illustrationPrimary
auto-generated · spell · spell

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Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, cleric