Gust of Wind
Gust of Wind is a 2nd-level evocation available to Artificer, Druid, Sorcerer, Wizard.
A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet from you in the direction of the line.
Any creature in the area must spend 2 feet of movement for every foot moved when trying to approach you.
The blast of wind extinguishes small fires and disperses gas or vapor.
You can use a bonus action to change the direction of the gust.
Mechanics
- level:
- 2
- range:
- self
- ritual:
- false
- school:
- Evocation
- classes:
- Artificer, Druid, Sorcerer, Wizard
- duration:
- Up to 1 minute
- casting time:
- 1 action
- concentration:
- true
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, evocation, artificer, druid, sorcerer, wizard, concentration