Flaming Sphere

Flaming Sphere is a 2nd-level conjuration available to Druid, Wizard.

A 5-foot-diameter sphere of fire appears within range, lasting for the duration. It casts bright light in a 20-foot radius and dim light for another 20 feet, and ignites unattended flammable objects it touches. You can use a bonus action to move the sphere up to 30 feet. It can jump over pits 10 feet wide or obstacles 5 feet tall. If you move the sphere into a creature, the sphere ends its movement for that turn and the creature makes a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. A creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw against the sphere's damage.

Mechanics

level:
2
range:
60 feet
ritual:
false
school:
Conjuration
classes:
Druid, Wizard
duration:
Up to 1 minute
casting time:
1 action
concentration:
true

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Sources

Last updated 6/19/2026·Tags: spell, conjuration, druid, wizard, concentration