Flaming Sphere
Flaming Sphere is a 2nd-level conjuration available to Druid, Wizard.
A 5-foot-diameter sphere of fire appears within range, lasting for the duration. It casts bright light in a 20-foot radius and dim light for another 20 feet, and ignites unattended flammable objects it touches.
You can use a bonus action to move the sphere up to 30 feet. It can jump over pits 10 feet wide or obstacles 5 feet tall. If you move the sphere into a creature, the sphere ends its movement for that turn and the creature makes a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. A creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw against the sphere's damage.
Mechanics
- level:
- 2
- range:
- 60 feet
- ritual:
- false
- school:
- Conjuration
- classes:
- Druid, Wizard
- duration:
- Up to 1 minute
- casting time:
- 1 action
- concentration:
- true
Related entries
matched by shared tags
spell3 shared
Accelerate
spell3 shared
Acid Rain
spell3 shared
Agonizing Mark
spell3 shared
Ale-dritch Blast
spell3 shared
Ambush

spell3 shared
Ambush Chute
6 same-category · 0 cross-category
Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, conjuration, druid, wizard, concentration