Find Traps
Find Traps is a 2nd-level divination available to Artificer, Cleric, Druid.
This spell reveals whether there is at least one trap within range and within line of sight. You don't learn the number, location, or kind of traps detected. For the purpose of this spell, a trap is a hidden mechanical device or magical effect which is designed to harm you or put you in danger, such as a pit trap, symbol spell, or alarm bell on a door, but not a natural hazard.
Mechanics
- level:
- 2
- range:
- 120 feet
- ritual:
- false
- school:
- Divination
- classes:
- Artificer, Cleric, Druid
- duration:
- Instantaneous
- casting time:
- 1 minute
- concentration:
- false
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, divination, artificer, cleric, druid