Find Traps
Find Traps is a 2nd-level divination available to Cleric, Druid, Ranger.
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Mechanics
- level:
- 2
- range:
- 120 feet
- ritual:
- false
- school:
- Divination
- classes:
- Cleric, Druid, Ranger
- duration:
- Instantaneous
- casting time:
- 1 action
- concentration:
- false
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Sources
- 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, divination, cleric, druid, ranger