Find Traps

Find Traps is a 2nd-level divination available to Cleric, Druid, Ranger.

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Mechanics

level:
2
range:
120 feet
ritual:
false
school:
Divination
classes:
Cleric, Druid, Ranger
duration:
Instantaneous
casting time:
1 action
concentration:
false

Related entries

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Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, divination, cleric, druid, ranger