Fault Line

Fault Line is a 6th-level evocation available to Cleric, Druid, Sorcerer, Wizard.

The ground thrusts sharply upward along a 5-foot-wide, 60‐foot-long line that you designate. All spaces affected by the spell become difficult terrain. In addition, all creatures in the affected area are knocked prone and take 8d6 bludgeoning damage. Creatures that make a successful Dexterity saving throw take half as much damage and are not knocked prone. This spell doesn’t damage permanent structures.

Mechanics

level:
6
range:
Self (60-foot line)
ritual:
false
school:
evocation
classes:
Cleric, Druid, Sorcerer, Wizard
duration:
Permanent
casting time:
1 action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, evocation, cleric, druid, sorcerer, wizard