Enhance Ability
Enhance Ability is a 2nd-level transmutation available to Artificer, Bard, Cleric, Druid, Wizard.
You bestow a magical enhancement on the target. Choose one of the following effects for the target to receive until the spell ends.
* **Bear's Endurance:** The target has advantage on Constitution checks and it gains 2d6 temporary hit points (lost when the spell ends).
* **Bull's Strength:** The target has advantage on Strength checks and doubles its carrying capacity.
* **Cat's Grace:** The target has advantage on Dexterity checks and it reduces any falling damage it takes by 10 unless it is incapacitated.
* **Eagle's Splendor:** The target has advantage on Charisma checks and is instantly cleaned (as if it had just bathed and put on fresh clothing).
* **Fox's Cunning:** The target has advantage on Intelligence checks and on checks using gaming sets.
* **Owl's Wisdom:** The target has advantage on Wisdom checks and it gains darkvision to a range of 30 feet (or extends its existing darkvision by 30 feet).
Mechanics
- level:
- 2
- range:
- touch
- ritual:
- false
- school:
- Transmutation
- classes:
- Artificer, Bard, Cleric, Druid, Wizard
- duration:
- Up to 1 hour
- casting time:
- 1 action
- concentration:
- true
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, artificer, bard, cleric, druid, wizard, concentration