Elemental Horns

Elemental Horns is a 2nd-level evocation available to Druid, Ranger, Sorcerer, Wizard.

The target of this spell must be a creature that has horns, or the spell fails. **Elemental horns** causes the touched creature’s horns to crackle with elemental energy. Select one of the following energy types when casting this spell: acid, cold, fire, lightning, or radiant. The creature’s gore attack deals 3d6 damage of the chosen type in addition to any other damage the attack normally deals. Although commonly seen among tieflings and minotaurs, this spell is rarely employed by other races.

Mechanics

level:
2
range:
Touch
ritual:
false
school:
evocation
classes:
Druid, Ranger, Sorcerer, Wizard
duration:
Up to 1 minute
casting time:
1 action
concentration:
true

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, evocation, druid, ranger, sorcerer, wizard, concentration