Decelerate
Decelerate is a 2nd-level transmutation available to Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard.
You slow the flow of time around a creature within range that you can see. The creature must make a successful Wisdom saving throw, or its walking speed is halved (round up to the nearest 5-foot increment). The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Until the spell ends, on a failed save the target’s speed is halved again at the start of each of your turns. For example, if a creature with a speed of 30 feet fails its initial saving throw, its speed drops to 15 feet. At the start of your next turn, the creature’s speed drops to 10 feet on a failed save, then to 5 feet on the following round on another failed save. **Decelerate** can’t reduce a creature’s speed to less than 5 feet.
Mechanics
- level:
- 2
- range:
- 60 feet
- ritual:
- false
- school:
- transmutation
- classes:
- Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- duration:
- 1 minute
- casting time:
- 1 action
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, druid, paladin, ranger, sorcerer, warlock, wizard