Catch the Breath
Catch the Breath is a 3rd-level transmutation available to Bard, Cleric, Warlock, Wizard.

You can cast this spell as a reaction when you’re targeted by a breath weapon. Doing so gives you advantage on your saving throw against the breath weapon. If your saving throw succeeds, you take no damage from the attack even if a successful save normally only halves the damage.
Whether your saving throw succeeded or failed, you absorb and store energy from the attack. On your next turn, you can make a ranged spell attack against a target within 60 feet. On a hit, the target takes 3d10 force damage. If you opt not to make this attack, the stored energy dissipates harmlessly.
Mechanics
- level:
- 3
- range:
- Self
- ritual:
- false
- school:
- transmutation
- classes:
- Bard, Cleric, Warlock, Wizard
- duration:
- Instantaneous
- casting time:
- 1 reaction, which you take when you make a saving throw against a breath weapon attack
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, bard, cleric, warlock, wizard