Catch the Breath

Catch the Breath is a 3rd-level transmutation available to Bard, Cleric, Warlock, Wizard.

Catch the Breath — fantasy spell effect illustration. Catch the Breath is a 3rd-level transmutation available to Bard, Cleric, Warlock, Wizard.
You can cast this spell as a reaction when you’re targeted by a breath weapon. Doing so gives you advantage on your saving throw against the breath weapon. If your saving throw succeeds, you take no damage from the attack even if a successful save normally only halves the damage. Whether your saving throw succeeded or failed, you absorb and store energy from the attack. On your next turn, you can make a ranged spell attack against a target within 60 feet. On a hit, the target takes 3d10 force damage. If you opt not to make this attack, the stored energy dissipates harmlessly.

Mechanics

level:
3
range:
Self
ritual:
false
school:
transmutation
classes:
Bard, Cleric, Warlock, Wizard
duration:
Instantaneous
casting time:
1 reaction, which you take when you make a saving throw against a breath weapon attack
concentration:
false

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Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, bard, cleric, warlock, wizard