Bloom

Bloom is a 8th-level conjuration available to Cleric, Druid, Wizard.

You plant a silver acorn in solid ground and spend an hour chanting a litany of praises to the natural world, after which the land within 1 mile of the acorn becomes extremely fertile, regardless of its previous state. Any seeds planted in the area grow at twice the natural rate. Food harvested regrows within a week. After one year, the land slowly reverts to its normal fertility, unable to stave off the march of nature. Choose one of the following effects, which appears and grows immediately: * A field planted with vegetables of your choice, ready for harvest. * A thick forest of stout trees and ample undergrowth. * A grassland with wildflowers and fodder for grazing. * An orchard of fruit trees of your choice, growing in orderly rows and ready for harvest. Living creatures that take a short rest within the area of a bloom spell receive the maximum hit points for Hit Dice expended. **Bloom** counters the effects of a [desolation](https://api.open5e.com/spells/desolation) spell. ***Ritual Focus.*** If you expend your ritual focus, the duration becomes permanent.

Mechanics

level:
8
range:
1 mile
ritual:
true
school:
conjuration
classes:
Cleric, Druid, Wizard
duration:
1 year
casting time:
1 hour
concentration:
false

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Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, conjuration, cleric, druid, wizard, ritual