Bloody Smite
Bloody Smite is a 1st-level necromancy available to Cleric, Druid, Ranger, Wizard.
The next time during the spell’s duration that you hit a creature with a melee weapon attack, your weapon pulses with a dull red light, and the attack deals an extra 1d6 necrotic damage to the target. Until the spell ends, the target must make a Constitution saving throw at the start of each of its turns. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it can’t speak intelligibly or cast spells that have a verbal component. On a successful save, the spell ends. If the target or an ally within 5 feet of it uses an action to tend the wound and makes a successful Wisdom (Medicine) check against your spell save DC, or if the target receives magical healing, the spell ends.
Mechanics
- level:
- 1
- range:
- Self
- ritual:
- false
- school:
- necromancy
- classes:
- Cleric, Druid, Ranger, Wizard
- duration:
- Up to 1 minute
- casting time:
- 1 bonus action
- concentration:
- true
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, cleric, druid, ranger, wizard, concentration