Blood Tide

Blood Tide is a Cantrip necromancy available to Sorcerer, Wizard.

Blood Tide — fantasy spell effect illustration. Blood Tide is a Cantrip necromancy available to Sorcerer, Wizard.
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When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a –2 penalty on the creature’s Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs.

A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.

A [cure wounds](https://api.open5e.com/spells/cure-wounds) spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023
Last updated 6/19/2026·Tags: spell, necromancy, sorcerer, wizard