Summon a portrait of this monster
Describe it your way — Tidecaller Oracle is already filled in.
Summon art →

Tidecaller Oracle

Large aberration, neutral

AC
16
HP
210
Speed
30
CR
10

It reads the flats the way clerks read ledgers, by ripple and gull-line and the colour of the skim. The tidecaller oracle sells true readings and gives one away free to anyone bleeding: get off the mud before the turn. What it asks in return is never money, which is why the wise pay quickly.


Armor Class 16 (rubbery hide)

Hit Points 210 (20d10 + 100)

Speed 30 ft., swim 40 ft.


STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+3)

Saving Throws Con +9, Wis +9

Skills Insight +9, Perception +9

Damage Resistances cold, psychic

Senses darkvision 60 ft., passive Perception 19

Languages Deep Speech, Aquan, Common

Challenge 10


Traits

Foresight Veil. Once per round, when an ally within 30 feet that the oracle can see would make an attack roll or saving throw with disadvantage, the oracle lifts the veil and the roll is made normally instead.

Amphibious. The oracle can breathe air and water.

Actions

Multiattack. The oracle makes three tentacle attacks.

Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Reading of the Water. The oracle studies one creature within 60 feet. The target must succeed on a DC 17 Wisdom saving throw or take 18 (4d8) psychic damage and have its speed halved until the end of its next turn as the tide turns against it.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022