Summon a portrait of this monster
Describe it your way — Tide Aberrant is already filled in.
Summon art →

Tide Aberrant

Large aberration, chaotic neutral

AC
15
HP
171
Speed
30
CR
7

Oracles who drowned reading the tide in the Drift shallows came back with the tide still in them. A tide aberrant speaks its warnings backward and strikes a breath before it should be able to.


Armor Class 15 (tide-slick hide)

Hit Points 171 (18d10 + 72)

Speed 30 ft., swim 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)

Skills Perception +7

Damage Resistances psychic

Senses darkvision 90 ft., passive Perception 17

Languages Deep Speech, Common

Challenge 7


Traits

Foresight Dodge. When a creature the aberrant can see attacks it, the aberrant can use its reaction to impose disadvantage on that attack roll. It can use this trait once per round.

Amphibious. The aberrant can breathe air and water.

Actions

Multiattack. The aberrant makes two tentacle attacks.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022