Magnetic Elemental

Magnetic Elemental is a large elemental (Challenge Rating 6).

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AC: 16

HP: 95

Speed: fly 20 ft., walk 30 ft., hover true, burrow 20 ft.

STR: 18

DEX: 12

CON: 18

INT: 6

WIS: 10

CHA: 6

The large, smooth rock stands, the air around it humming with energy. As it walks, nearby daggers, lanterns, and buckled boots move to follow it._
Magnetic elementals spontaneously appear where the Plane of Earth meets the Plane of Air. They are magnetized, rocky creatures capable of switching their polarity to repel attacks and pull enemies closer.
Smooth Stone. Magnetic elementals are worn smooth by the elemental air that creates them. They are able to harness this air to fly, and, when on the Material Plane, they occupy areas where vast swaths of stone are exposed to the sky, such as mountain peaks and deep canyons.
Iron Summons. Spellcasters who want to conjure a magnetic elemental must mix iron shavings into the soft clay. Such spellcasters must take caution, however, as the elementals often inadvertently attract the armor and weapons of those nearby.
Elemental Nature. The magnetic elemental doesn’t require air, food, drink, or sleep.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022
Last updated 7/27/2026·Tags: monster, elemental, large