Kobold Trapsmith

Kobold Trapsmith is a small humanoid (Challenge Rating 1).

**AC:** 14 **HP:** 36 **Speed:** [object Object] **STR:** 7 **DEX:** 16 **CON:** 12 **INT:** 16 **WIS:** 13 **CHA:** 8 More than anything, kobolds are survivors. Their scaly skin and keen night vision as well as their dextrous claws and sensitive snouts make them quick to sense danger, and their clawed feet move them out of danger with cowardly speed. They are small but fierce when fighting on their own terms, and their weight of numbers helps them survive in places where larger but less numerous races can’t sustain a settlement. Kobolds are great miners, good gearsmiths, and modest alchemists, and they have a curiosity about the world that frequently gets them into trouble. _**Underworld Merchants.**_ Kobolds are merchants to both the surface world and the world beneath it, with their greatest cities hidden deep below the earth. Their enemies are the diabolical gnomes, the dwarves, and any other mining races that seek dominance of dark, rich territories. Kobolds are closely allied with and related to dragonborn, drakes, and dragons. The kobold kings (and there are oh‑so‑many kobold kings, since no kobold ruler is satisfied with being merely a chieftain) admire dragons as the greatest sources of wisdom, power, and proper behavior. _This kobold is bedecked in satchels, pouches, sacks, and bandoliers. All of these are bursting with tools, bits of scrap, wire, cogs and twine. Impossibly large eyes blink through the lenses of its goggles._ Some kobolds hatch a bit cleverer than their counterparts. These sharp-witted creatures feel driven to fiddle with the world, and those that don’t meet an early demise through accident or violence often take up tinkering. Trapsmiths make a kobold lair into a deadly gauntlet of hidden pain. _**Shifting Peril.**_ Trapsmiths aren’t warriors; they avoid direct confrontation with enemies that aren’t mired in traps or engaged with other foes. If the trapsmith senses that invaders in its lair are likely to get past its traps, it tries to hide or escape. A trapsmith delights in laying traps and snares behind invaders, along tunnels and paths they’ve already cleared and believe to be safe, then luring them back through its handiwork.

Mechanics

ac:
14
cr:
1
hp:
36
cha:
8
con:
12
dex:
16
int:
16
str:
7
wis:
13
size:
Small
type:
Humanoid
speed:
[object Object]

Related entries

matched by shared tags

6 same-category · 0 cross-category

Sources

  • Tome of Beasts·OGL-1.0a·© Tome of Beasts. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: monster, humanoid, small