Sample data. The Lantern Coastis a made-up campaign we use for demos. No real table’s sessions, notes or players appear here.
A sample campaign
The Lantern Coast
A harbor town, two faiths, and someone putting out the lamps.
This is what you have after a session: a recap, the names the AI heard, and a wiki your players can read without seeing your secrets.
Sessions
- Session 1 — Arrival at Greylantern
The party arrives in Greylantern, a harbor town on the Lantern Coast.
- Session 2 — The Guild’s Favor
The Lamplighters Guild asks the party to find out who has been smashing the lamps on Tallow Street.
- Session 3 — Into the Sea Caves
Wet footprints lead the party into the sea caves beneath the lighthouse, to a shrine to the Tide Mother.
Open this session ↓
Session 3 — Into the Sea Caves
From the recording
A few lines of the transcript. The numbers match the recap.
- [1]DM: The footprints off Tallow Street are still wet. They lead down toward the water.
- [2]DM: Under the lighthouse, a crack in the rock opens onto the sea caves. You can climb down.
- [3]Bram: Fresh salt and copper coins on the altar. That’s a shrine to the Tide Mother, and someone was just here.
- [4]Ilsa: I check the crates behind the altar. Anything stamped on them?
- [5]DM: One lid is stamped GRAY HERON. You’ve seen that name in Oswin Wick’s ledger.
- [6]DM: Water is pooling around your boots. The tide is coming in.
Session recap
In a real session, the AI writes this from your recording. Click a number to see the line it came from.
3 names heard in this session, waiting for the DM. See the review queue ↓
Campaign wiki
Players see what the DM shared. Switch to the DM view to see the one thing they haven’t earned yet.
- 6 cards
- Religion
The Tide Mother
Greylantern’s old sea faith. People leave salt and copper coins at her shrines before a voyage. Her priests say the tide returns what it takes.
- Religion
The Keeper of the Last Lamp
A younger faith of lamp-keepers. They hold that a lamp left dark is a promise broken to every ship at sea.
- Place
Greylantern
A harbor town on the Lantern Coast, with a lighthouse above the water and sea caves below it.
- Group
The Lamplighters Guild
Keeps Greylantern’s street lamps lit. It took the party in, and wants a name for whoever is smashing the lamps on Tallow Street.
- NPC
Oswin Wick
Keeps a ledger of ships. One of the names in it turned up on a crate in the sea caves.
- Lore
The Gray Heron
A ship named in Oswin Wick’s ledger. Its name is stamped on a crate behind the Tide Mother’s altar.
AI proposes, the DM decides
- The Sea CavesPlace · heard 4×
Party: 👍 3 · 👎 0
- Tide Mother shrinePlace · heard 2×
Party: 👍 1 · 👎 1
- Grey HeronLore · heard 3×
Party: 👍 0 · 👎 0 · same as The Gray Heron (2)
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Upload a session recording and get a cited recap, names to review, and a wiki your players can read. Share the recap with your players by link. Free to start.