Wind Up

1st-level · Evocation

Casting Time 1 action

Range self

Components S

Duration 8 hours

Classes Cleric, Herald, Sorcerer, Warlock, Wizard

You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.

Source: Level Up Advanced 5e · OGL/Open