Wind Up
1st-level · Evocation
Casting Time 1 action
Range self
Components S
Duration 8 hours
Classes Cleric, Herald, Sorcerer, Warlock, Wizard
You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.
Source: Level Up Advanced 5e · OGL/Open