Warp Mind and Matter

6th-level · Transmutation · Ritual

Casting Time 1 action

Range 30 feet

Components V, S, M (root of deadly nightshade and a drop of the caster’s blood)

Duration Until cured or dispelled

Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.

Source: Deep Magic 5e · OGL/Open