Warp Mind and Matter
6th-level · Transmutation · Ritual
Casting Time 1 action
Range 30 feet
Components V, S, M (root of deadly nightshade and a drop of the caster’s blood)
Duration Until cured or dispelled
Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.
Source: Deep Magic 5e · OGL/Open