Undermine Armor
1st-level · Transmutation
Casting Time 1 action
Range 30 feet
Components V, S
Duration Up to 1 minute (concentration)
Classes Bard, Sorcerer, Wizard
You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the target’s AC by 2.
**Undermine armor** has no effect on creatures that aren’t wearing armor.
Source: Deep Magic 5e · OGL/Open