Undermine Armor

1st-level · Transmutation

Casting Time 1 action

Range 30 feet

Components V, S

Duration Up to 1 minute (concentration)

Classes Bard, Sorcerer, Wizard

You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constitution saving throw or its armor softens to the consistency of candle wax, decreasing the target’s AC by 2.

**Undermine armor** has no effect on creatures that aren’t wearing armor.

Source: Deep Magic 5e · OGL/Open