Twist the Skein

1st-level · Enchantment

Casting Time 1 reaction, which you take when a creature makes an attack roll, saving throw, or skill check

Range 30 feet

Components S

Duration Instantaneous

Classes Cleric, Sorcerer, Warlock, Wizard

You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to –9. Add that number to the creature’s roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.

Source: Deep Magic 5e · OGL/Open