Traveler's Ward

1st-level · Abjuration

Casting Time 1 action

Range touch

Components V, S, M

Duration 8 hours

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.

If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.

Source: Level Up Advanced 5e · OGL/Open