Traveler's Ward
1st-level · Abjuration
Casting Time 1 action
Range touch
Components V, S, M
Duration 8 hours
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.
If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.
Source: Level Up Advanced 5e · OGL/Open