Time Jump

8th-level · Transmutation

Casting Time 1 action

Range Touch

Components V, S

Duration Instantaneous

Classes Bard, Sorcerer, Wizard

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

Source: Deep Magic 5e · OGL/Open