Sunbeam
6th-level · Evocation
Casting Time 1 action
Range self
Components V, S, M
Duration Up to 1 minute (concentration)
Classes Druid, Sorcerer, Wizard
Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from your hand. Each creature in the area takes 6d8 radiant damage and is blinded for 1 round.
Until the spell ends, you can use an action on subsequent turns to create a new beam of sunlight and a mote of brilliant radiance lingers on your hand, shedding bright light in a 30-foot radius and dim light an additional 30 feet. This light is sunlight.
At Higher Levels
When using an 8th-level spell slot the damage increases by 1d8.
Source: Level Up Advanced 5e · OGL/Open