Steal Warmth

3rd-level · Necromancy

Casting Time 1 reaction, which you take when you take cold damage from magic

Range Self

Components V, S

Duration Instantaneous

Classes Sorcerer, Warlock, Wizard

When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the distance to the target you can affect with this spell increases by 5 feet for each slot level above 3rd.

Source: Deep Magic 5e · OGL/Open