Spinning Axes
4th-level · Evocation
Casting Time 1 action
Range Self
Components V, S, M (an iron ring)
Duration Instantaneous
Classes Sorcerer, Warlock, Wizard
Spinning axes made of luminous force burst out from you to strike all creatures within 10 feet of you. Each of those creatures takes 5d8 force damage, or half the damage with a successful Dexterity saving throw. Creatures damaged by this spell that aren’t undead or constructs begin bleeding. A bleeding creature takes 2d6 necrotic damage at the end of each of its turns for 1 minute. A creature can stop the bleeding for itself or another creature by using an action to make a successful Wisdom (Medicine) check against your spell save DC or by applying any amount of magical healing.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Source: Deep Magic 5e · OGL/Open