Sleep of the Deep
3rd-level · Illusion · Ritual
Casting Time 1 action
Range 60 feet
Components V, S, M (a pinch of black sand, a tallow candle, and a drop of cephalopod ink)
Duration 8 hours
Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with short‑term madness.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.
Source: Deep Magic 5e · OGL/Open