Searing Equation
1st-level · Enchantment
Casting Time 1 action
Range self
Components V, S
Duration Instantaneous
Classes Artificer, Warlock, Wizard
You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is complete. Each creature in the area takes 3d4 psychic damage and is deafened for 1 round.
Creatures who are unable to hear the equation, immune to psychic damage, or who have an Intelligence score lower than 4 are immune to this spell.
At Higher Levels
Creatures are deafened for 1 additional round for each slot level above 1st.
Source: Level Up Advanced 5e · OGL/Open