4th-level · Necromancy
Casting Time 1 action
Range 60 Feet
Components V, S, M
Duration Up to 1 minute (concentration)
Classes Bard, Cleric, Sorceror, Warlock, Wizard
As the bell rings, a burst of necrotic energy ripples out in a 20-foot-radius sphere from a point you can see within range. Each creature in that area must make a Wisdom saving throw. On a failed save, the creature is marked with necrotic energy for the duration. If a marked creature is reduced to 0 hit points or dies before the spell ends, you regain hit points equal to 2d8 + your spellcasting ability modifier. Alternatively, you can choose for one ally you can see within range to regain the hit points instead.
When you cast this spell using a spell slot of 5th level or higher, the healing increases by 1d8 for each slot level above 4th.
Source: Tome of Heroes · OGL/Open