Ray of Sickness
1st-level · Necromancy
Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous
Classes Sorcerer, Wizard
A ray of green light appears at your fingertip, arcing towards a target within range.
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
*(This Open5e spell replaces a like-named non-SRD spell from an official source.*
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Source: Open5e Original Content · OGL/Open