Ray of Sickness

1st-level · Necromancy

Casting Time 1 action

Range 60 feet

Components V, S

Duration Instantaneous

Classes Sorcerer, Wizard

A ray of green light appears at your fingertip, arcing towards a target within range.

Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

*(This Open5e spell replaces a like-named non-SRD spell from an official source.*

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Source: Open5e Original Content · OGL/Open