Ray of Enfeeblement

2nd-level · Necromancy

Casting Time 1 action

Range 60 feet

Components V, S

Duration Up to 1 minute (concentration)

Classes Warlock, Wizard

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends. At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.

Source: 5e Core Rules · OGL/Open