Raid the Lair

4th-level · Abjuration

Casting Time 10 minutes

Range Self

Components V, S, M (a piece of the dragon whose lair you are raiding)

Duration Up to 1 hour (concentration)

Classes Bard, Ranger, Wizard

You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with you. The caster and all allies within the energy field are protected against dragons’ lair actions.

* Attack rolls resulting directly from lair actions are made with disadvantage.

* Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.

* Lair actions occur on an initiative count 10 lower than normal.

The caster has advantage on Constitution saving throws to maintain concentration on this spell.

Source: Deep Magic 5e · OGL/Open