Mass Repair Metal
5th-level · Transmutation
Casting Time 1 action
Range Self
Components V, S
Duration Instantaneous
Classes Cleric, Wizard
Deep Magic: clockwork As repair metal, but you can affect all metal within range. You repair 1d8 + 5 damage to a metal object or construct by sealing up rents and bending metal back into place.
At Higher Levels
Casting mass repair metal as a 6th-level spell repairs 2d8 + 10 damage.
Source: Deep Magic Extended · OGL/Open