Mass Repair Metal

5th-level · Transmutation

Casting Time 1 action

Range Self

Components V, S

Duration Instantaneous

Classes Cleric, Wizard

Deep Magic: clockwork As repair metal, but you can affect all metal within range. You repair 1d8 + 5 damage to a metal object or construct by sealing up rents and bending metal back into place.

At Higher Levels

Casting mass repair metal as a 6th-level spell repairs 2d8 + 10 damage.

Source: Deep Magic Extended · OGL/Open