Magic Weapon
2nd-level · Transmutation
Casting Time 1 bonus action
Range Touch
Components V, S
Duration Up to 1 hour (concentration)
Classes Cleric, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Source: 5e Core Rules · OGL/Open