Magic Weapon

2nd-level · Transmutation

Magic Weapon — fantasy spell effect illustration. Magic Weapon is a 2nd-level transmutation available to Cleric, Paladin, Wizard.
Image: FTTHelper

Casting Time 1 bonus action

Range Touch

Components V, S

Duration Up to 1 hour (concentration)

Classes Cleric, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Source: 5e Core Rules · OGL/Open