Mage Armor

1st-level · Abjuration

Casting Time 1 action

Range touch

Components V, S, M

Duration 8 hours

Classes Sorcerer, Wizard

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

At Higher Levels

The target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell's duration.

Source: Level Up Advanced 5e · OGL/Open