Mage Armor
1st-level · Abjuration
Casting Time 1 action
Range touch
Components V, S, M
Duration 8 hours
Classes Sorcerer, Wizard
Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.
At Higher Levels
The target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell's duration.
Source: Level Up Advanced 5e · OGL/Open