Life Transference Arrow
1st-level · Necromancy
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous
Classes Cleric, Paladin
You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can have one of two effects; you choose which at the moment of casting. If you make a successful ranged spell attack, you and the target experience the desired effect. If the attack misses, the spell fails.
* The arrow deals 2d6 necrotic damage to the target, and you heal the same amount of hit points.
* You take 2d6 necrotic damage, and the target heals the same amount of hit points.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the spell’s damage and hit points healed increase by 1d6 for each slot level above 1st.
Source: Deep Magic 5e · OGL/Open