Last Rays of the Dying Sun
7th-level · Evocation
Casting Time 1 action
Range 40 feet
Components V, S
Duration Instantaneous
Classes Sorcerer, Wizard
A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a wave of frigid cold rolls across the same area, dealing 6d6 cold damage to enemies. A creature that makes a successful Dexterity saving throw takes half the damage.
At Higher Levels
When you cast this spell using a spell slot of 8th or 9th level, the damage from both waves increases by 1d6 for each slot level above 7th.
Source: Deep Magic 5e · OGL/Open