Hypnic Jerk

Cantrip · Illusion

Casting Time 1 action

Range 60 Feet

Components S

Duration Instantaneous

Classes Bard, Wizard

Strange things happen in the mind and body in that moment between waking and sleeping. One of the most common is being startled awake by a sudden feeling of falling. With a snap of your fingers, you trigger that sensation in a creature you can see within range. The target must succeed on a Wisdom saving throw or take 1d6 force damage. If the target fails the saving throw by 5 or more, it drops one object it is holding. A dropped object lands in the creature's space.

At Higher Levels

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Source: Warlock Archives · OGL/Open