Gust of Wind

2nd-level · Evocation

Casting Time 1 action

Range self

Components V, S, M

Duration Up to 1 minute (concentration)

Classes Artificer, Druid, Sorcerer, Wizard

A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet from you in the direction of the line.

Any creature in the area must spend 2 feet of movement for every foot moved when trying to approach you.

The blast of wind extinguishes small fires and disperses gas or vapor.

You can use a bonus action to change the direction of the gust.

Source: Level Up Advanced 5e · OGL/Open