Gust of Wind
2nd-level · Evocation
Casting Time 1 action
Range self
Components V, S, M
Duration Up to 1 minute (concentration)
Classes Artificer, Druid, Sorcerer, Wizard
A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet from you in the direction of the line.
Any creature in the area must spend 2 feet of movement for every foot moved when trying to approach you.
The blast of wind extinguishes small fires and disperses gas or vapor.
You can use a bonus action to change the direction of the gust.
Source: Level Up Advanced 5e · OGL/Open